Environment art created for Camelot Unchained. I acted as Environment Art Lead as well as Producer. Primarily responsible for ground textures, organic assets, and terrain mod setup in procedural terrain system. I was assisted by these fantastic people:
* Junior Environment Artist Dionne Phua - (https://dionnephua.artstation.com/ ) - assisted with environment assets and man made props.
* Character Art Lead Jon Young - (https://www.artstation.com/unknownvariant) - Statues
* Lead Concept Artist Michelle Davies
Poly and texture budgets were of paramount concern as 500+ player battles needed to be supported at a "decent" framerate. See more at camelotunchained.com