Here's a small sampling of work I did at EA as an Environment artist. This work starts in the summer of 2000 when I was an intern and ends at about 2009 when I was an Art Lead. I figure some people would appreciate seeing this stuff.
* Tiger Woods 2000 - 2004 - Concept Art, course modeling, animal modeling and animation, screenshot/title screen paint overs.
* James Bond 007: EON - Tons of props for the multiplayer team. 4 player split screen meant every triangle counted!
* The Godfather I: Prop artist and level assembly.
* Lord of the Rings - Level assist with posing, breaking, and optimizing existing assets to finish level.
* Simpsons - Level completion assist modeling and texturing.
* Dante's Inferno - I assisted the technical art director in finishing level art where needed, optimizing existing levels to hit frame rate goal, and made a lot of VFX for background elements.
Some of the VFX work from Dante's Inferno. I helped finish off some of the environment work. This was a sink or swim task, "Figure out the VFX engine and do these things...."