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Older Skool - 2001 -> 2009 - EA - Misc Titles

Here's a small sampling of work I did at EA as an Environment artist. This work starts in the summer of 2000 when I was an intern and ends at about 2009 when I was an Art Lead. I figure some people would appreciate seeing this stuff.
* Tiger Woods 2000 - 2004 - Concept Art, course modeling, animal modeling and animation, screenshot/title screen paint overs.
* James Bond 007: EON - Tons of props for the multiplayer team. 4 player split screen meant every triangle counted!
* The Godfather I: Prop artist and level assembly.
* Lord of the Rings - Level assist with posing, breaking, and optimizing existing assets to finish level.
* Simpsons - Level completion assist modeling and texturing.
* Dante's Inferno - I assisted the technical art director in finishing level art where needed, optimizing existing levels to hit frame rate goal, and made a lot of VFX for background elements.

These are the first frame of several flip books of writhing shades in agony. They were used as background elements in several levels. I finished the animations, made new textures, lit them to match the scenes, then eyeballed the final color corrections.

These are the first frame of several flip books of writhing shades in agony. They were used as background elements in several levels. I finished the animations, made new textures, lit them to match the scenes, then eyeballed the final color corrections.

Some of the VFX work from Dante's Inferno. I helped finish off some of the environment work. This was a sink or swim task, "Figure out the VFX engine and do these things...."

I helped finish this level. It was previously blocked out. My main goal was to optimize it and finish any modeling and texturing needed.

I helped finish this level. It was previously blocked out. My main goal was to optimize it and finish any modeling and texturing needed.

Maya view of the main background elements from the previous image.

Maya view of the main background elements from the previous image.

EA - Level art assistance - modeling and texturing on unfinished level.

EA - Level art assistance - modeling and texturing on unfinished level.

EA - Level art assistance - modeling and texturing on unfinished level.

EA - Level art assistance - modeling and texturing on unfinished level.

EA - Level art assistance - modeling and texturing on unfinished level.

EA - Level art assistance - modeling and texturing on unfinished level.

Painting a pre-HD sized screen is both easy and a PITA. UI Designer created the overlay elements.

Painting a pre-HD sized screen is both easy and a PITA. UI Designer created the overlay elements.

A selection of prop textures from Godfather I. Back when all we had was photoshop!

A selection of prop textures from Godfather I. Back when all we had was photoshop!

I get a kick out of these. Not one texture was over 256x256. Most were 64's or 32's.

I get a kick out of these. Not one texture was over 256x256. Most were 64's or 32's.

I get a kick out of these. Not one texture was over 256x256. Most were 64's or 32's.

I get a kick out of these. Not one texture was over 256x256. Most were 64's or 32's.